/*
 * DieState.h
 *
 *  Created on: 15/07/2011
 *      Author: Rafael
 */

#ifndef DIESTATE_H_
#define DIESTATE_H_

#include "core/State.h"
#include "entity/GameObject.h"
#include "entity/Physics.h"

class DieState :public State<GameObject> {
public:
	DieState();
	virtual ~DieState();

	void Enter(GameObject* owner);

	void Execute(GameObject* owner);

	void Exit(GameObject* owner);

	string toString();
};

#endif /* DIESTATE_H_ */
